AI Insights · Timothy · October 2021
Top 5 Otome Games on iOS in Central America Q3 2021
Explore the performance of the top 5 Otome games on iOS in Central America during Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, Otome games on iOS in Central America showed varied performance across downloads, revenue, and active users. Here's a detailed look at the top 5 games in this category, based on data from Sensor Tower.
Obey Me! - Anime Otome Sim - experienced fluctuations in its weekly revenue, peaking at approximately $1.1K in late July. Weekly downloads witnessed a dip towards the end of the quarter, starting from 163 in late June to 89 by the end of September. Active users showed some variability but remained relatively stable, ranging from 745 to 912.
For Otomania, weekly revenue saw significant growth mid-quarter, reaching a high of $796 in late August. Downloads experienced a spike at the beginning of August with 337 downloads but gradually decreased towards the end of the quarter. Active users peaked at 196 in mid-September before stabilizing around 147 by the end of the quarter.
My Candy Love - Otome game showed a steady download rate with minor fluctuations, starting at 194 in late June and ending at 59 in late September. Revenue was relatively stable, with minor ups and downs, peaking at $394 in late June. Active users were consistent throughout the quarter, maintaining numbers around 1.1K to 1.3K.
Tears of Themis saw a strong start in weekly downloads, with an impressive 2.7K in late July, and peaked at 3.7K in early August before declining to 230 by the end of September. Revenue also showed a notable increase, particularly in mid-September, where it reached $662. Active users followed a similar trend, starting strong at 1.5K and peaking at 2.8K in early August before dropping to 937 by the end of the quarter.
Dangerous Fellows - otome game had a remarkable spike in weekly downloads in late July with 954 downloads, but it gradually declined to 164 by the end of September. Revenue saw a peak of $276 in mid-August and then fluctuated slightly through the rest of the quarter. Active users peaked at 1K in late July and then varied between 406 and 583 for the rest of the quarter.
This analysis highlights the diverse trends in the Otome game category on iOS in Central America for Q3 2021. For more detailed insights, visit Sensor Tower.